Ivan Poupyrev, the
Principle Research Scientist at Disney's Interaction Group, told CNN
that in his view the future will see "touch screens on mobile devices,
tablets, laptops, tables and walls. Everything will be touch-sensitive
in the future and we need tactile feedback to make it more useful and
usable."
As well as making screens
you can feel, Disney Research is also developing tactile equipment that
doesn't require any actual contact at all -- like an Xbox Kinect, but
where you feel as though you can touch objects in front of you in thin
air. The device is called the "Aireal"
and in its developers' words it provides "interactive
STORY HIGHLIGHTS
- Researchers are working on allowing you to 'feel' objects in mid-air
- Disney Research uses bursts of air, Bristol students experimenting with ultrasound
- New touchscreens also offer tactile feedback
- Inventions point to a future where you can feel technology in new ways
One thing still lacking
in touchscreens, though, is any kind of sensory feedback; you cannot
feel the keypad on your iPhone, nor the action buttons when you play a
game on your Android tablet. You can't feel the icons on your home
screen, or the texture of your photos.
Over the next decade all
this looks set to change with the emergence of new tactile or "haptic"
devices. One new technology announced this month by the research wing of
the Walt Disney Company allows users to feel textures on a touchscreen, pointing to a future where you will be able to use your phone not only to see and hear, but also to feel.
tactile
experiences in free air." The Aireal works by blowing small rings of air
at a user to simulate touch,
movement or collisions with objects.
Students at the University of Bristol in England are working on a similar project called UltraHaptics, which gives the same sense of mid-air feeling through ultrasound vibrations rather than pulses of air.
According to its
inventors, UltraHaptics deploys "ultrasonic transducers" to produce a
variety of different sensations on the skin -- basically using sound
waves to simulate touch.
Everything will be touch-sensitive in the future
Ivan Poupyrev, Principle Research Scientist at Disney Interaction
Ivan Poupyrev, Principle Research Scientist at Disney Interaction
Poupyrev says
UltraHaptics is an interesting idea that, in his view, points to the
future of touch devices: "I love this work -- (it is) very well done. In
general creating tactile feedback in free air is a very important
research direction."
Other products under development use tactile feedback in completely different ways. A new sound device called the Woojer
aims to immerse users in sound by using low frequency vibrations to
create the physical sensation of bass -- rather like being in a loud
cinema or standing in front of a speaker at a rock concert.
The Tactus
takes a different approach to bringing feeling to a touchscreen by
creating real, physical buttons that emerge from the screen to emulate a
physical keyboard.
Another new invention, the Tacit,
aims to provide physical feedback to help visually impaired people
navigate by "feeling" the objects around them. The device attaches to
the wrist and uses ultrasound to scan the immediate area, delivering
soft pressure to the user's wrist as they get close to objects.
If these inventions go
into production, then Poupyrev's projected future of tactile devices
begins to look so close ... you could almost touch it.
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